What is it
A game of observation, deduction and mental agility. Keep a close eye on all the suspects and investigate which of them is the chief of spies, using all the clues that you and the rest of the K · Nines investigators uncover.
In the game, each player receives a clue that reveals one out of five possible traits of the chief of spies. Each player keeps revealing cards, indicating whether each character is a suspect or not. As the game progresses, players gather more and more clues to lead them towards the chief of spies. This chief of spies will coincide with five out of five possible clues, and his aides will match four out of those five. Whoever accuses the chief of spies on time gets the most points. Players who accuse the aides will also earn some points, while the other players might not receive any points at all — or even negative rewards. The game includes two optional rules that add more strategy to the gameplay.
Be the first to discover the chief of spies and become the best hound dog!
What our team of testers said
"This is a bit like Guess Who." - Boy aged 11
"I really enjoyed that, I liked having to work things out" - Boy aged 13
- Develops logical thinking skills
- Encourages perseverance
- Promotes trial and error learning
What our experts think
Checkpoint Charlie is a card game which challenges all-important observation and logical thinking skills in order to work out who the spy is and become the winner. The children really enjoyed choosing their character and hiding their counters under their cards to start, before taking turns to reveal cards. It took a few rounds for our testers to fully understand the rules, but once they got going, they had fun guessing what cards other players had!
Our testers also enjoyed when it came to guessing who the suspect was – as they worked out the character through different traits, they strategised using their memory and process of elimination. This is great for honing problem-solving skills. The game also promotes trial and error learning, as the children guess and learn from their wrong answers to persevere for their next go.
- Brands: Thames and Kosmos
- No batteries required
- Toy Types: Puzzles & games
- Types of skills developed: Cognitive
Logic, strategy & problem solving
Memory, concentration & attention
Personal, social & emotional development
Teamwork, turn taking & sharing
Trial and error learning