What is it
The core of this science kit is an app-based video game in which you use real-world sensor data that you collect from your environment to generate a diverse array of creatures. Create, collect, play with, and take care of your creatures in the app.
In a pretend bioengineering lab inside the game, kids play the role of scientists who use readings taken from three physical sensor pods outside the game. The readings are then transferred into the game via the base station. The sensor data dictates the different attributes your bioengineered creatures will have. For example, if you take a low temperature measurement, the creature generated will have long hair to keep warm. If the temperature is high, perhaps it will have scaly skin like a lizard. Or, a low light level captured by the light sensor might yield a creature with huge eyes to see better in the dark, while a high sound level reading might result in a creature with tiny ears. Additional attributes are controlled directly by settings in the app. Combined together, all of these variables lead to a seemingly infinite number of creatures you could create.
Continue to use the sensors to capture data that lets you care for your creatures, feed them, play with them, create habitats for them, and generate more creatures — all the while developing an intuitive sense of the different measurements you are taking with the sensors. You will gain experience in measuring light levels, volumes, and temperatures with the three sensor pods, and learn about the physics behind light, sound, and heat. Learning physics comes alive as you see the tangible results of your sensor experiments.
The kit contains three sensor pods, base station, app, and quick-start poster. Requires a tablet or smartphone with WiFi, running recent versions of iOS or Android.
https://thamesandkosmos.com/index.php/product/category/science-kits/sensors-alive-bring-physics-to-life Demystify abstract physics phenomena like light, sound, and heat as never before – with this highly innovative, gamified sensor physics lab. The core of this science kit is an app-based video game in which you use real-world sensor data that you collect from your environment to generate a diverse array of creatures.
What our team of testers said
"How about we blow on it?" - Girl aged 7
"It has got warmer." - Boy aged 9
- Encourages experimentation with different scientific concepts
- Promotes logic and problem-solving skills
- Develops scientific vocabulary and knowledge
What our experts think
This is a brilliant example of a purposeful smart toy – allowing children to experiment with light, heat and sound. Once they understood the concept, our testers loved it. The nature of the toy means children can experiment with changing the measurements (e.g. by wrapping the light pod in a blanket or putting the temperature pod in the freezer), or use game mode to aim for specific measurements.
We found it was great for our tester’s vocabulary – the children used scientific terms, discussing decibels, degrees, volume and lumens. They also had to work out what to do to alter the three pods, which meant they used their logical thinking skills and at times, their creativity (one of our testers came up with the idea of using a hairdryer to heat up the temperature pod!). This also built on their scientific knowledge, which is great for complementing their learning on the KS2 Curriculum. We did find the tutorial had rather an overload of information, instead finding it worked best when the children used the measure mode first to get the hang of measuring, then moved onto the game.
- RRP: £110.00
- Brands: Thames and Kosmos
- Battery Operated
- Interact with an app
- Toy Types: Electronic & app toys
Science & Nature
- Types of skills developed: Categorisation & comparison
Logic, strategy & problem solving
Memory, concentration & attention
Personal, social & emotional development
Speech, language and communication skills
Teamwork, turn taking & sharing
Trial and error learning
Understanding the world