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SNAP 2 IT® delivers dynamic play that not only entertains the entire family but also subtly imparts valuable STEM knowledge

Skill Development:
Ease of Use:
Age: 7+ years

Read our expert reviews →


Introducing SNAP 2 IT®, a family board game seamlessly blending classic entertainment with the educational value of teaching foundational STEM principles, specifically in electricity. This engaging game combines strategy and science, providing a fun and subtle learning experience for 1-4 players.

Game Play Summary:

  • Central to the board is a battery pack.
  • Players choose their own light and strategically create a SNAP CIRCUITS® path to the battery.
  • The first to illuminate their light by completing the circuit wins!

Rule Summary:

  • Each player gets 3 cards.
  • The youngest player kicks off the game.
  • Players strategically play cards, place game pieces on the grid, and adjust tactics to be the first to light up.
  • Special action cards add twists, including Miss a Turn, Pick Another Player to Miss a Turn, and the Wild Card.

SNAP 2 IT® offers dynamic play that not only entertains the whole family but also subtly imparts STEM knowledge. Recommended by Dr Gummer’s Good Play Guide.

What our testers said

“This is actually a lot of fun!” – Boy aged 9

“I want to play again” – Boy aged 8

What our experts think

Our testers loved the game play, competition, and learning about circuits as they played Snap 2 It. They learned to play in groups of 2 – 4, as well as in teams. They also used the solo play instructions to practice and hone their skills before playing again in a group. Combining the snap circuit pieces with the use of cards strategically to turn on their light first, along with the promotion to play offensive and defensively, fully engaged the children.

Paying attention to where other players placed their pieces and how to maximise their turn sustained their focus and elevated the fun factor.  Playing Snap 2 It, actively encourages development across multiple areas. It hones fine motor skills, executive functioning, and logical thinking. Collaboration and competition with peers further fostered communication, team work, and socialisation skills.  

Skills developed

– Supports executive functioning

– Encourages socialisation

– Develops strategic thinking