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Ah-Harr! – The Ultimate Pirate Memory Game


A pirate-plundering, parrot-pinching, treasure-taking, memory-mastering fun game for all!

Skill Development:
Ease of Use:
Age: 7+ years

Read our expert reviews →

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Legend says that Blackbeard, the most dastardly pirate of all, buried his hoard of precious jewels on Treasure Island. Your pirate captain has taken you to the secret location of the island and now you must race your crew mates to find the most treasure. Beware though; Blackbeard’s curse says that things can only be removed from the island in matching sets of three.

Every card can be matched in three different ways – colour, number or object. Finding three cards with a common matching characteristic allows you to remove the cards from Treasure Island to your booty pile. Keep track of revealed cards and remember who has found which jewels, so that you can use your parrots to steal them in this constantly changing game. With five alternative ways to play, there is endless fun to be had with this addictive game that you will want to play again and again.

What our testers said

“I need another parrot card – I think it is here!” Boy aged 8

“I am the pirate captain.” Girl aged 11

What our experts think

Our testers were eager to start (and reluctant to stop) playing this classic memory game with a twist!   There were a few instructions to follow but the examples in the diagram really help, and it all became clear as the game progressed – the children had to remember key points and follow the instructions if they were to be successful, which promotes important skills in attention and concentration. It was a good game for developing memory and matching skills, as well as strategy and logic  – We liked that there are 3 ways to match the cards making it challenging to remember where the matching cards are, even though there are only ever 16 cards on the table to choose from

The children enjoyed the advanced game extras like the parrot cards which enable you to steal jewels off of the other pirate players – adding another dimension of competition and strategy.  We liked how the game could be played as intended, or adapted – some of our testers just played a simple game of snap with the cards where as others adapted the rules slightly to personalise the game, which encouraged creativity.  The game can be played in pairs or larger groups, which makes it great for developing those important skills in communication and turn-taking as they played.

Skills developed

Teaches children about turn-taking

– Requires children to follow instructions

– Enhances memory skills